The mad dash to build the future of multimedia

What Happened

To play a video, listen to a song, or show photos on a desktop computer requires bolting on expensive hardware, built by a different company, using different software.

Why It Matters

There are no standards, no portability, no sharing.

Key Details

  • Tyler Peppel, Apple product marketer: It should have been a natural area for Apple to be in, but we had nothing.
  • Apple's CEO John Sculley told me, "We need to get into this," but of course, it wasn't that easy.
  • John Worthington, audio engineer: There were people inside the company who said, "No one's ever going to listen to music or watch videos on a computer.
  • Ever." A dozen people at Apple changed that.

Background Context

It's 1989. To play a video, listen to a song, or show photos on a desktop computer requires bolting on expensive hardware, built by a different company, using different software. There are no standards, no portability, no sharing. Tyler Peppel, Apple product marketer: It should have been a natural area for Apple to be in, but we had nothing. Apple's CEO John Sculley told me, "We need to get into this," but of course, it wasn't that easy. John Worthington, audio engineer: There were people inside the company who said, "No one's ever going to listen to music or watch videos on a computer. Ever." A dozen people at Apple changed that. They h … Read the full story at The Verge.

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Source: The VergeOriginal Link

Source: The Verge

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